
The group will automatically split itself into small teams of one to four units, who will move to random locations, sit down, etc. The group will move to the waypoint, and then be dismissed. This waypoint type can be used to simulate casual off-duty behaviour. The exact object the group will attack is not easily predicted, and if the group itself is near the spatial Destroy waypoint when it becomes active, the group may even choose to attack, but not necessarily destroy, one of its own members. However, sometimes the group may start to attack the object, then instantly move to the next waypoint without destroying anything. If there is any object near the spatial waypoint, the group may treat that object as a normal destroy target. If the waypoint is far away from any mission editor placed objects, the waypoint will generally be instantly considered complete without the group moving towards the waypoint's location. If the waypoint is placed spatially, the waypoint's behaviour is less predictable. If the group is unable to destroy the attached object they will move within range of being able to identify the object, then wait until it is destroyed (even if the target is not destroyable!). The group will attempt to destroy whatever object the waypoint is placed upon, irrespective of the target object's side. This waypoint type works best when it is attached to an object. Either a switch trigger or script can be used to "break" a group out of a cycle loop. A cycle type waypoint can be used to make the group move in an infinite loop, a great and easy way to create a patrol. Note that the automatically created first waypoint (the leader's initial position as seen in the map editor) is considered as a Move type waypoint and can be used by the cycle waypoint. This waypoint type will change the group's active waypoint to the nearest waypoint other than the group's previous waypoint.
ARMA 3 SYNC MOVE WAYPOINTS CODE
The OnActivation is Code that is executed on Condition's completion.

Its value is evaluated locally and unscheduled on the group owner's machine and must return a Boolean. The Condition is Code that determines whether the waypoint is completed. Since Arma 2 waypoints for players were mostly replaced by Tasks since Arma 3 the Task Framework allows for an easy usage of them. They are represented as an Array in Waypoint format. Waypoints are a group's successive destination/task indicator.
